![]() Or perhaps you have to create a spark in a boiler – two ram skulls smashed together should do it. If you need to kill a phallic shaped beast, of course a poisoned spider’s leg stewed with a steak will work. Often point-and-click adventure games demand surreal paths of actions, but here the logic seems straightforward – or at least comprehensible. To really cement my enjoyment of Tormentum, it also features well designed puzzles. This was an unforeseen treat in what I expected would be a simple linear affair with attractive art. This area’s linear nature does nothing to show how later challenges expand, layering in unforeseen ways to create depth in the fiction, often resulting in choices that effect later sections of the game and story. You can get a taste of Tormentum from its demo, though this short taster’s puzzles lack the involvements of later conundrums. The strange effect this had for me was that it created a further fascination to this amalgamation world and how people may try and survive in it, albeit only in my head. Its point-and-click puzzles place a focus on guile and cunning, rather than brutal combat. Of course, Tormentum – Dark Sorrow is a very different game to Dark Souls. Like an amazing fan fiction, it entranced me. Whatever the reason, the effect was absolute – for me this became a side story to a game I adore, showing me a different side to that world. This was a feeling quickly reinforced by Tormentum’s similar story setup (you begin in a dungeon thanks to a mysterious mark), or the resemblance the lead character had with my mage in Dark Souls. In honestly though, for me, its art style did more than just set the stage, it evoked the sense of playing within the Dark Souls fiction. These artists blending of industrial, organic, and often sexual imagery, gives a slick violent look to the world, providing the perfect setting to the bleak adventure. Giger and Zdzislaw Beksinski as its visual influences. Reading Tormentum’s description only further enamored me to its style, as it cited both H.R. Landing on the store page I was instantly drawn to this point-and-click adventure’s grim hand painted art, and I knew I had to play it. With it being such an open and diverse environment, the games that I will focus on here should either have gained a certain amount of attention/infamy, or simply have caught my eye – which is exactly what happened this week with Tormentum – Dark Sorrow on PC and Mac. The beauty of this crowd voted platform is that it has resulted in a broader range of game’s making it through Steam’s clearing process for better and, occasionally, worse (yes, not all these game will be good). Welcome to Softonic’s Greenlight Spotlight, a new column where I highlight games that I have caught my eye on the community voted Steam Greenlight program. ![]()
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